![]() Public class ContactLightSwitch : MonoBehaviour The ContactLightSwitch script starts off with a few public variables and a private variable that will hold the last message: Unity 3D allows you to write your scripts in C#, JavaScript, and Boo), that we drop on the Main Camera object to attach to it. The only thing we change in the original project, is the addition of a script, ContactLightSwitch (written in C#. For the example Unity 3D project, we will use the game covered in the 2D Gameplay Tutorial. Unity 3D has some of the best documentation and tutorials you will find anywhere. You only have to pay if you want to publish your game to anything other than the web based player (or you want the professional features). It allows you to publish your games on multiple platforms.īest of all you can download it for free. Unity 3D is a game development tool that allows you to create professional games. …and entering a message and clicking Save Message. The screen shot is displayed in the LightSwitch application.Ī message can be sent to the Unity 3D game by clicking the Send Message button… The LightSwitch application allows an administrator to have the Unity 3D game send a screen shot by clicking the Get Screen Shot button. A Walk Thru Of The Functionalityįor the end-user playing the game, all they see are messages transmitted to the game, that appear in a box inside the game. Also, we will not cover security in this example (to keep the code simple), however, LightSwitch allows you to implement any security methods you require. Using the methods described in this article, one could also control each of the players in the game, but currently we do not have that requirement. We desire to use LightSwitch as the control center and database for everything involved with maintaining an online Unity 3D game. It is possible to implement this additional functionality using Unity 3D, but Unity 3D is really is not designed for forms over data operations for such things as user account management, tracking and facilitating in-game purchases, forum and chat logs, player notes, and tracking complaints. In addition, we need to be able to transmit messages to individual players and to all players. We plan to have several players playing online at one time and we need to monitor the game from each players perspective. This article coverers a proof of concept we recently created for a video game project. A Visual Studio LightSwitch Game Controller We have also covered implementing user and role based security using LightSwitch and OData in: A Full CRUD LightSwitch JQuery Mobile Application and A Full CRUD DataJs and KnockoutJs LightSwitch Example Using Only An. Previously, we covered using LightSwitch to support a Android mobile application in: Communicating With LightSwitch Using Android App Inventor. In this example, we will demonstrate, using Visual Studio LightSwitch, an application to monitor and send messages to a Unity 3D online game. This allows you to use LightSwitch as the orchestrating control for any enterprise application or deployment. ![]() ![]() Visual Studio LightSwitch in Visual Studio 11 allows you to communicate directly with the LightSwitch business layer (business rules, custom code, security), though OData.
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